
supernova ranger
Mercurialis Inc. RAZOR Alliance
44
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Posted - 2013.07.17 04:20:00 -
[2] - Quote
Asuka Solo wrote:tankus2 wrote:Asuka Solo wrote:If this topic can make 3 pages of positive responses and/or another 30 odd likes... I will be posting it over in the Assembly Hall with some additions.
Then spam every PI alliance in Eve hoping to garner enough support to push it to the top of the next CSM refocus list. I think you have your requirements down with excess (especially likes, damn!) I'm currently doing the whole Office Word thing, systematically redrafting this topic with another 2-3 pages of new additions, changes, like:
- Sub capital ships (frigates, destroyers, cruisers, battle cruisers and battleships) being able to agress PI structures, but they would have to fly into the atmosphere, get to within their conventional Eve turret/target range (2km - 90km) and then be able to target and fire upon structures or Dust targets on the surface and air. They would also become subject to planetary Aggression Timers, but would not be made vulnerable to the big anti cap guns that can be placed on the surface by Military PI networks.
- This would make sub capital ships vulnerable to Dust attacks from small arms, medium arms, planetary fighters/flying vehicles, tanks, Dust based anti infantry/vehicle/air turrets etc.
- Sub capital ships in the atmosphere of any planet will not be able to warp away if things go wrong, since the friction and speed would rip their hulls apart. They would first have to break orbit (going back the way the capital ships are located in, in orbit, so lots of camping potential there) before they can flee. They can also not use micro-warp drives in the atmosphere, since this would have a similar effect over a slightly longer duration. Only afterburners could be used to increase their speed. Their maneuverability would also be severely impaired by the atmosphere of the planets.
- Fleshing out the social slots (places where players can setup shops etc) and areas of Cities (like promenades, balconies, market squares etc). These areas would have the ability to prevent players with crap standings from entering and partaking in the partay.
- Fleshing out the planetary/city market system
- Introducing a smuggling system that makes sense and actually means something for the market system for planets.
- Introducing a ship theft mechanism for unguarded ships parked at star ports.
- Building a license system (Similar to the hi-sec faction charters for towers) for player/corp/alliance owned Agents and missions that could be made available to other players based on inter corp standings. This system would be dreadfully expensive.
- Adding more building variety (slave pens, pleasure hubs, casino's, bars etc) and refining the existing proposed buildings for civilian and military PI networks.
I'm also trying to make the first few posts a bit more readable, hoping to reduce the giant wall of text to make it more Assembly Hall friendly. It's not a fast process.
Only heard of 2 capitals ever make a pass at low altitude... both died, one from re-entry and the other on a suicide run... they don't stand up well on re-entry and would take allot damage from it
From what I recall capital weapons planet to space weapons, they were missles that blew up above the ships and tried to push it down... to do it otherwise would be to make citidel silos and turrets available on the ground... not sure how they will track a capital ship pulling countless g's in a very fast gravity turn |